Designing for the web since 1996

Per Axbom

Senior UX designer and digital strategist, with expertise in interaction design, accessibility and visual storytelling.

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Everything since 1996: projects, templates and tools, talks, publications and awards. Open the filter to see only what is relevant to you.

Speaking

Interaction 18

Organization
IxDA – Interaction 18
Format
Workshop
Place
Lyon, France
Years
2018

Manage misusability: design for digital with a conscience

View larger: “Manage Misusability: Gameplan – Design for Digital with a Conscience. A workshop with Per Axbom.” Workshop gameplan: a winding path of planets from Start through code of conduct, the fallacy of frictionless, why we fail, understanding myself, the other story, the friction that can save us all, impact assessment, the power of reframing and pre-scripting, to stop/start/keep.
  • View larger: Slide: From input to impact: Input, output, outcome and impact: outcomes are measured, but medium- and long-term impact – cultural, economic, environmental, health and wellbeing, political, scientific, social, technological – is rarely measured.
  • View larger: Misusability – navigating the ethical minefield of digital design: Cover of the planned book, a pink book with a grid of numbers like a minesweeper game. The book was never finished.

A half-day workshop at Interaction 18, the Interaction Design Association's conference in Lyon, on 5 February 2018: how to incorporate ethics thinking into your current design process in a very practical way – and feel immensely better about the work you do. More than half of it hands-on.

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  • Lectures on misusability and negative impact, risk assessment, designing with friction, and promoting misusability awareness in an organization.
  • Exercises: interviews in threes on “how are you harmed by digital solutions”, a risk assessment of a use case, adding friction to a design, and mapping inclusion and exclusion.
  • Two free templates participants could start using straight away: a model for impact risk assessment, and a canvas for mapping inclusion and exclusion.
  • For anyone in digital design or development struggling with the cognitive dissonance of doing things the right way but not always doing what's right.
  • Built on material from Misusability, a book on ethics in digital design I was working on at the time – a separate project I never finished.

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