Project
Online support and treatment

Videos (3)
Six years on the national e-service for online support and treatment (Stöd och behandling), from the pre-study in 2012 to launch: a platform where healthcare providers build support and treatment programs, such as internet-based CBT and psychoeducation courses, for their patients. The project that steered me toward digital ethics.
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- 2012–2013: key person in the pre-study, mapping requirements and needs for the interface. Interviews with people who had been through online treatment, and an early prototype of the platform.
- 2013–2017: UX lead, leading the interface and user experience work in daily contact with designers and developers. Ongoing interaction design, usability studies, workshops with stakeholders, and evaluations of pilots with care providers and patients.
- At the project kickoff I made an explainer film on my own initiative, following the patient Anna and her therapist Lisa through a treatment. It became the shared picture of the goal that the whole project worked toward, all the way to the finished product.
- In 2015 I made two more explainer films for the service: an introduction to internet-based support and treatment, commissioned by SKL, and a guide to getting started with internet treatment – plus a film on roles and administration for the care staff.
- 2017–2018: strategic adviser on the further development of the platform – integration with medical records, apps and video meetings, care plans for cancer care, and a design guide for everyone in healthcare who produces programs for it.
- The turning point toward ethics: realizing how skewed responsibility is. Developers could build a tool that makes communication between clinician and patient harder, yet the responsibility for any resulting maltreatment would lie with the care provider – never with the people who built the technology. Those who build the tech should bear far more accountability. I began speaking about it in the talk “The Invisible Problem with Fairy Tale Experiences”, first at UX Open in 2015 and then at UXLx in Lisbon in 2016.
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